Rider
29-08-2009, 07:17 PM
General Darryyl Alexian, Commanding officer of the 75 Corinthian Armoured Corps, paced up and down her room nervously. Colonel Joeth Kmorrii stared out of the viewing port as the petite form of Lieutenant Lisa Anderson was perched on the edge of a chair, nibbling nervously on a chocolate bar. Lieutenant Isaac Gori was screwing up and releasing the red service cap in his hand. Astropath Overseer Grigori Vorobev was sweating visibly, his nullifying gas mask at his side. The tension in the room was plain to see in everyone except Commissar Nicolai Astor - he was lounging back in a recliner, an old style cigar clamped between his teeth.
Suddenly, the vox crackled into life. “General Alexian,” it said. “We have completed long range scans of Korsk IV, and it seems that Waaagh! Gorebad has indeed wiped the planet near enough clean of human presence.”
“Forty billion,” the distraught commander whispered. “Forty BILLION!”
Astor stood, the massive man dwarfing anything and anyone in the room. “Calm yourself, Darryyl.” He whispered. “At least praise the Emperor that we have been given this chance to strike back at the hated Ork scum!”
“Skipper!” Kmorrii cried from the window. “You really should see this!”
Sprinting to the window, the command group of the 75th gawped at the sight that beheld them. A small Eldar battlegroup has just materialised in front of them and was screaming toward Korsk IV, seemingly oblivious to the Imperial Carrier sitting behind it.
On the surface of the planet, a tiny purple flash caused everyone’s eyes to turn. It was only tiny in the view-port however, until one realised that one was sitting about a hundred thousand kilometres from the planet.
“What the feck…” Gori muttered.
Behind them, a scream sounded out as Vorobev dropped to the floor, clawing at his ears. “The voices!” he wailed. “The horrible voices! Make them stop!” He made a lunge for Astor’s holstered laspistol, but Kmorrii sidestepped in the way and slammed his null-mask onto his head. As Vorobev lay there out cold, the rest of the 75th sprung into action.
“75th, to your vehicles!” Darryyl bellowed into her vox-bead as she sprinted for the motor pool. Across the ship, the other reinforcements made for the hangers. “We’re gunna need every fecking tank and guardsman we got!”
So, I’m taking part in an Apocalypse battle this Monday, playing with my 75th Corinthian Armoured Corps. Not sure what I’ll be allied with, but I know I’ll be facing at least one Ork Landa, more than one Stompa and a Revenant Titan. However the possibilities for my Allies include a Steel Fury Baneblade Company, at least two other armoured companies, masses of Guard infantry, Space Marines, a couple of Warhounds and/or a Reaver. Not sure who’ll turn up though… probably only a couple of other players. Stuff is as follows:
Sides
Orks – Three players (2000 points each)
Eldar – Two players (3000 points each)
Daemons – One player (up to 3000 points)
Imperials – As many players as can be found (as many points as can be found)
Scenario
Ork hordes have decimated the Imperial world of Korsk IV as part of Waaagh! Gorebad. While the majority of Ork forces have moved on, an eager Warboss has found something curious just outside of the ruined city of Karonda. Warboss Nazdakka, believing the device to be some kind of teleportation device, has mustered his forces to take a ‘short cut’ and beat Gorebad’s fleet to their next target world. Unknown to the Ork, the device is a sealed Eldar webway portal. Eldar seal portals only when the sections become unstable and the paths are exposed to the warp. This protects the rest of the webway network from daemonic invasion and allows the Eldar to continue to span the galaxy at their will. However, the Ork Meks have discovered a crude, but effective, way of re-opening the portal. Foreseeing this threat, an Eldar Farseer has mustered his forces and must destroy the portal and the Ork forces, but as Eldar forces arrive, they find the portal already open with dangerous consequences... Daemons are beginning to materialise all around. Seeing that the Orks have open the way into the physical universe, the Daemons are intent on preventing the destruction of the portal; else their existence in this realm will be short lived. En route is the remains of an Imperial fleet which was sent to provide reinforcements for the people of Korsk… unfortunately they were sent too late, and ran into the fleet of Waaagh! Gorebad in the process. All but a couple of carriers were lost, but the men and women contained within are determined to wipe out the stragglers in some form of revenge for the poor souls who were trapped on the planet.
The Webway Portal
The portal is treated like an immobile vehicle with an armour value 14 and 4 struture points. It ignores all damage results except structural damage and chain reaction. Any unit (including super heavy vehicles) may embark into the portal as if it were a transport vehicle. Once embarked, the units may not disembark and are removed from play (but not counted as destroyed).
Ork Objective
• Embark as many units into the portal as possible.
One point is score for each unit above 1/2 strength, or mobile vehicle.
If the Ork players score more points than the Eldar players, then the Ork players win (this may be a joint victory with the Daemon player if the webway is still functional)
Eldar Objectives
• Destroy the wayway portal
5 points are scored for destroying the portal
• Destroy as many of the Orks as possible.
One point is scored for each unit destroyed. Units which escaped through the portal do not count.
If the portal is destroyed and the Eldar player score more points than the Ork players, the Eldar players win
Daemon Objectives
• Prevent the webway portal from being destroyed
• Kill in the name of the gods
If the portal is still functional at the end of the game, the Daemon player wins.
Imperial Objectives
• Stem the tide of Daemons
• Purge the Xenos
• Survive.
In that order.
May claim a minor victory if either the Orks or the Daemons are defeated.
May claim a draw if the Orks and the Daemons are defeated.
The Game
• The game will be played on a 6x8 board with the portal in the centre.
• No model may be deployed within 12" of the portal.
• All sides receive 3 strategic assets divided as evenly as possible between players.
• The entire daemon army must be held in reserve as per the normal rules for daemons. As they're not deploying, the Daemon players don't bid for deployment and automatically go third.
• Armies may be chosen as per apocalypse rules so anything may be taken ignoring restrictions. Try to stay in theme of the game though.
Suddenly, the vox crackled into life. “General Alexian,” it said. “We have completed long range scans of Korsk IV, and it seems that Waaagh! Gorebad has indeed wiped the planet near enough clean of human presence.”
“Forty billion,” the distraught commander whispered. “Forty BILLION!”
Astor stood, the massive man dwarfing anything and anyone in the room. “Calm yourself, Darryyl.” He whispered. “At least praise the Emperor that we have been given this chance to strike back at the hated Ork scum!”
“Skipper!” Kmorrii cried from the window. “You really should see this!”
Sprinting to the window, the command group of the 75th gawped at the sight that beheld them. A small Eldar battlegroup has just materialised in front of them and was screaming toward Korsk IV, seemingly oblivious to the Imperial Carrier sitting behind it.
On the surface of the planet, a tiny purple flash caused everyone’s eyes to turn. It was only tiny in the view-port however, until one realised that one was sitting about a hundred thousand kilometres from the planet.
“What the feck…” Gori muttered.
Behind them, a scream sounded out as Vorobev dropped to the floor, clawing at his ears. “The voices!” he wailed. “The horrible voices! Make them stop!” He made a lunge for Astor’s holstered laspistol, but Kmorrii sidestepped in the way and slammed his null-mask onto his head. As Vorobev lay there out cold, the rest of the 75th sprung into action.
“75th, to your vehicles!” Darryyl bellowed into her vox-bead as she sprinted for the motor pool. Across the ship, the other reinforcements made for the hangers. “We’re gunna need every fecking tank and guardsman we got!”
So, I’m taking part in an Apocalypse battle this Monday, playing with my 75th Corinthian Armoured Corps. Not sure what I’ll be allied with, but I know I’ll be facing at least one Ork Landa, more than one Stompa and a Revenant Titan. However the possibilities for my Allies include a Steel Fury Baneblade Company, at least two other armoured companies, masses of Guard infantry, Space Marines, a couple of Warhounds and/or a Reaver. Not sure who’ll turn up though… probably only a couple of other players. Stuff is as follows:
Sides
Orks – Three players (2000 points each)
Eldar – Two players (3000 points each)
Daemons – One player (up to 3000 points)
Imperials – As many players as can be found (as many points as can be found)
Scenario
Ork hordes have decimated the Imperial world of Korsk IV as part of Waaagh! Gorebad. While the majority of Ork forces have moved on, an eager Warboss has found something curious just outside of the ruined city of Karonda. Warboss Nazdakka, believing the device to be some kind of teleportation device, has mustered his forces to take a ‘short cut’ and beat Gorebad’s fleet to their next target world. Unknown to the Ork, the device is a sealed Eldar webway portal. Eldar seal portals only when the sections become unstable and the paths are exposed to the warp. This protects the rest of the webway network from daemonic invasion and allows the Eldar to continue to span the galaxy at their will. However, the Ork Meks have discovered a crude, but effective, way of re-opening the portal. Foreseeing this threat, an Eldar Farseer has mustered his forces and must destroy the portal and the Ork forces, but as Eldar forces arrive, they find the portal already open with dangerous consequences... Daemons are beginning to materialise all around. Seeing that the Orks have open the way into the physical universe, the Daemons are intent on preventing the destruction of the portal; else their existence in this realm will be short lived. En route is the remains of an Imperial fleet which was sent to provide reinforcements for the people of Korsk… unfortunately they were sent too late, and ran into the fleet of Waaagh! Gorebad in the process. All but a couple of carriers were lost, but the men and women contained within are determined to wipe out the stragglers in some form of revenge for the poor souls who were trapped on the planet.
The Webway Portal
The portal is treated like an immobile vehicle with an armour value 14 and 4 struture points. It ignores all damage results except structural damage and chain reaction. Any unit (including super heavy vehicles) may embark into the portal as if it were a transport vehicle. Once embarked, the units may not disembark and are removed from play (but not counted as destroyed).
Ork Objective
• Embark as many units into the portal as possible.
One point is score for each unit above 1/2 strength, or mobile vehicle.
If the Ork players score more points than the Eldar players, then the Ork players win (this may be a joint victory with the Daemon player if the webway is still functional)
Eldar Objectives
• Destroy the wayway portal
5 points are scored for destroying the portal
• Destroy as many of the Orks as possible.
One point is scored for each unit destroyed. Units which escaped through the portal do not count.
If the portal is destroyed and the Eldar player score more points than the Ork players, the Eldar players win
Daemon Objectives
• Prevent the webway portal from being destroyed
• Kill in the name of the gods
If the portal is still functional at the end of the game, the Daemon player wins.
Imperial Objectives
• Stem the tide of Daemons
• Purge the Xenos
• Survive.
In that order.
May claim a minor victory if either the Orks or the Daemons are defeated.
May claim a draw if the Orks and the Daemons are defeated.
The Game
• The game will be played on a 6x8 board with the portal in the centre.
• No model may be deployed within 12" of the portal.
• All sides receive 3 strategic assets divided as evenly as possible between players.
• The entire daemon army must be held in reserve as per the normal rules for daemons. As they're not deploying, the Daemon players don't bid for deployment and automatically go third.
• Armies may be chosen as per apocalypse rules so anything may be taken ignoring restrictions. Try to stay in theme of the game though.