Ooh, interesting. What are the pros/cons of your system versus inquisimunda?
http://empireofghosts.blogspot.co.uk...resources.html
So, recently after seeing the new Path to Glory rules I was rather upset because the old ones I have in a few White Dwarves from years back were much better. Having said that, I didn't really like those that much either, they were good, but much to limiting. anyway, I decided to take it upon myself to make a set of rules up for a 40k version that hearkens back a bit to Mordheim and Necromunda. I've play tested it a bit with my brother who works at GW Tokyo and it seems to work alright (I added rules to it for 13th company Space Wolves, so he was using those)
if you wanna give it a shot, here's a link to the PDF I've uploaded to my google drive, tell me what you think of it.
I should make a note that some weapon profiles have been altered slightly to work better here, so please use the ones in the document when playing it.
https://drive.google.com/file/d/0B5d...ew?usp=sharing
Ooh, interesting. What are the pros/cons of your system versus inquisimunda?
http://empireofghosts.blogspot.co.uk...resources.html
No idea, never played it. Never even heard of it until just now, but it sounds interesting, so I might have a look at it.
but looking at the rules I'd say:
A: Its all in one rule book rather than scattered throughout the various expansions you need to play it with.
B: Its a bit more simplistic and therefore easier to learn.
C: It has a greater focus on the forces of chaos so you can do interesting things with them that you cant do in Inquisimunda from a brief glance anyway.
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